Cepheus Journal 015

Cepheus Journal Issue #015

Cepheus Journal 015Welcome to our 15th issue.  We have lots of interesting articles.

Where did the last six months go? Not sure, but here we are now. Welcome to issue fifteen.

So, let’s dig into this issue. Once again Jo Jaquinta has given us quite a few articles, which we are always thankful for. First up is an article looking at Generative AI and how to use it in your game, but not in a way you might think.

There is a article on a species called Aquarians and ways you could use them in your game, an article on radio archaeo­astronomy and how you can use it to spice up your game, and finally instalment nine of The Raider’s Lament.

Les Hendrix’s article covers adding cultural flavour to make your planetary visits much more interesting, and our own P-­O Bergstedt gives us a look at a character called Mandy that is an NPC in the Adventures of the Starship Notorious. This article is a prologue of that series.

Finally, from our own Brett, is a couple of articles, a bit of fiction created from a game I ran a few years back, and an article on exotic weather and how to give your players some extra challenges on the worlds they visit.

As always, we aim to keep Cepheus Journal coming out regularly but, sometimes like this and the last issue, real life events collide and make things difficult. Hopefully issue sixteen won’t be so delayed.

Please enjoy issue fifteen and keep those dice rolling!

Cepheus Journal Issue #015 can be downloaded from the downloads page.

Cepheus Journal 014

Cepheus Journal Issue #014

Cepheus Journal 014Welcome to our 14th issue.  We have lots of interesting articles.

Jo Jaquinta has given us quite a few articles this issue. First up is an article looking at cats in the far future and how to use them in your game, an interesting look at foamcrete, a possible character class called The Dark Guard, and his latest instalment of The Raider’s Lament.

Timothy Collinson has given us some notes on his article from last issue “The Sapphire Sea” and how he used generative AI to create the article. Given he is a librarian by profession there is some intriguing insights he puts across. Next up is A Fistful of Spaghetti, by Norton Glover, an interesting and fun romp of using the old spaghetti westerns as a basis for your games.

Finally, from our own Brett, is a couple of articles, one on some mushroom like trees and the nasty surprise they hold, and Firaious Prime, a world where these trees can be found growing.

Please enjoy issue fourteen and keep those dice rolling!

Cepheus Journal Issue #014 can be downloaded from the downloads page.

Cepheus Journal Issue #013

Welcome to our 13th issue. The theme for this issue was supposed to be bad luck. That is why there is a crashed spaceship on our cover. But we didn’t get any submissions on that topic. Some of the adventures posted may include some bad luck. But that is up to the referee to determine.

But we do have a bunch of other interesting stuff and also some AI experiments (including one silly comic). We hope that you will enjoy it.

We are also happy to note that any license problem seems to be resolved for now, and that there may be other licenses in the future. (Have a look at what Mongoose say!)

Cepheus Journal Issue #013 can be downloaded from the downloads page.

Cepheus Journal Issue #012

Cepheus Journal Issue #012

Issue #012Welcome to our twelfth issue. The theme for this issue is medical. We hope that you will enjoy it.

Sickness, illness, disease, injury and medication are often a part of our every day lives, and your characters should have the likelihood of going through some of the things your players have had.

If you have any sort of combat in your games then your characters will have injuries, both minor and major, needing meds or even surgery. This issue is going to explore this theme and open up ideas you can try in your games.

Cepheus Journal Issue #012 can be downloaded from the downloads page.