Then this happened:
Sickness, illness, disease, injury and medication are often a part of our every day lives, and your characters should have the likelihood of going through some of the things your players have had.
If you have any sort of combat in your games then your characters will have injuries, both minor and major, needing meds or even surgery. This issue is going to explore this theme and open up ideas you can try in your games.
Cepheus Journal Issue #012 can be downloaded from the downloads page.
In previous issues there have been a few alien writeups. Now we wanted more aliens, and we got it. Thanks to everyone that has submitted an article or more to this issue.
We also have several other interesting articles about starships, orbital stations, combat, inspiration from a TV-show and converting PCs from Cepheus Engine to Cepheus Deluxe.
We also have part 5 of The Raider’s Lament and an interview with Omer Golan-Joel.
Cepheus Journal Issue #011 can be downloaded from the downloads page.
You could also download the Koszra world map for The Koszrans article.
We have a couple of articles again from Jo Jaquinta, the first one exploring rare metals and minerals, as well as one on a quirky design of the space junk – including a deck plan. Plus, he’s given us the fourth episode of his fiction story ‘The Raiders Lament’.
Our own Paul Drye has written an expansion of a Sword of Cepheus role, the Alchemist, with lots of potion information to give some zing to your fantasy games. Norton Glover gives us an adventure for Zaibatsu for 3 to 6 players that’s sure to challenge your street samurai.
Jon F. Zeigler outlines ‘The Human Destiny’, a space opera setting of his own devising. We have two articles from our own P-O Bergstedt about online AI tools and world generation in the Hostile Setting. Finally, Brett Kruger round out this issue with a teaser for a setting he is working on.
Cepheus Journal Issue #010 can be downloaded from the downloads page.
There is now a Subsector Generator for the Hostile setting. Try it!