Cepheus Journal Issue #013

Welcome to our 13th issue. The theme for this issue was supposed to be bad luck. That is why there is a crashed spaceship on our cover. But we didn’t get any submissions on that topic. Some of the adventures posted may include some bad luck. But that is up to the referee to determine.

But we do have a bunch of other interesting stuff and also some AI experiments (including one silly comic). We hope that you will enjoy it.

We are also happy to note that any license problem seems to be resolved for now, and that there may be other licenses in the future. (Have a look at what Mongoose say!)

Cepheus Journal Issue #013 can be downloaded from the downloads page.

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Cepheus Journal Issue #007

007Welcome to issue #007 of the Cepheus Journal. Since this is issue 007 we decided to make this a spy themed issue.

To that end this issue of Cepheus Journal is taking a hard look at superspies and espionage. Norton Glover provides a short  set of rules for dealing with intelligence networks, a realistic upgrade for starting your adventures when compared with “So you are in a bar when…”, while Ewan Spence outlines how to make characters in the modern CIA’s Special Activities Center Special Operations Group. Those of you who game in the relatively near future can look to a passel of gadgets and upgrades that would make Q slightly queasy as Mr. Glover makes his second appearance with Zaibatsu Retrogenics. Peter Simon writes about the motivations for betraying secrets. There is also short spy adventure for a medieval setting by our own P-O Bergstedt.

There are also a number of SF articles in this issue. Joseph Jaquinta brings us a brace of articles on Lagrange points and the humble spaceship door. Timothy Collinson supplies us with some alien cephalopods to come through those doors and Neil Lucock a shuttle to put them on. We also have the first part of  Jo Jaquinta’s story “Raider’s Lament”.

Cepheus Journal Issue #007 can be downloaded from the downloads page.

Cepheus Journal Issue #004

Cepheus Journal Issue #004Welcome to issue #004 of the Cepheus Journal, the thickest issue yet at 56 pages. In this issue, many settings are represented: Historical, Modern and Science Fiction.

For historical settings we have an article about smuggling and piracy in the 18th century and some cog travelling in the middle ages (both from the editorial team.)

For a modern setting, there is a Chinese infantry squad by Ewan Spence.

For science fiction settings we have two articles about close stars. 40 Eridani by Randy McDonald and Altair Subsector by Neil Lucock. Neil also wrote an article about Ship Damage.  For the new (Dune inspired) Science Fiction Setting Godstar from Zozer Games, Neil Lucock has supplied a short adventure. Finally we also have part 2 of Helzr’s Recovery that started in issue #001.

Cepheus Journal Issue #004 can be downloaded from the downloads page.