Cepheus Journal – Issue #016

Cepheus Journal – Issue #016
Cepheus Journal – Issue #016
1305 Downloads

Welcome to issue sixteen.

We have a good assortment of mainly sci-fi articles in this issue, so let’s dig in.

Once again Jo Jaquinta has given us a few articles, which we are always thankful for. First up is an article looking at micro gravatics and how to use it in your game. He also has an article on a criminal organisation called the Silver Panthers and how you can work with them, and instalment ten of The Raider’s Lament.

From the pen of Ricardo Emilio we get an article on how space ships work in his universe, an article on some tech called Solid Air Generator and the Atomic joiner for use in your games.

Steve Attwood from Alegis Downport has given us an interesting take on how to use science fiction themes in conjunction with Independence Games Rider. A wonderful example of just how flexible Cepheus Engine compatible products really are.

Finally, from our own Brett, is a couple of articles, part two of my Into The Night fiction created from a game I ran a few years back, and an article on an aggressive creature called Scale-back Dragons, perfect for slotting into your Cepheus or Hostile game. Just hope you don’t run into a pack of them!


Article Author Page
From the Editors Brett Kruger 2
Letters to the Editor Jo Jaquinta 3
How Spaceships Work Ricardo Emilio 4
Solid Air Generator Ricardo Emilio 8
The Raiders Lament Part 10 Jo Jaquinta 9
Science­ Fiction in Rider Steve Attwood / Alegis Downport 18
MicroGravatics Jo Jaquinta 21
The Silver Panthers Jo Jaquinta 24
A­Joiner Ricardo Emilio 28
Scale­back Dragons Brett Kruger 29
Into The Night Part 2 Brett Kruger 30
What’s New Brett Kruger 39
Size: 12.1 MB
Version: 1.1
Published: June 14, 2024

Cepheus Journal – Issue #015

Cepheus Journal – Issue #015
Cepheus Journal – Issue #015
1327 Downloads

Cepheus Journal 015

Where did the last six months go? Not sure, but here we are now. Welcome to issue fifteen.

So, let’s dig into this issue. Once again Jo Jaquinta has given us quite a few articles, which we are always thankful for. First up is an article looking at Generative AI and how to use it in your game, but not in a way you might think.

There is a article on a species called Aquarians and ways you could use them in your game, an article on radio archaeo­astronomy and how you can use it to spice up your game, and finally instalment nine of The Raider’s Lament.

Les Hendrix’s article covers adding cultural flavour to make your planetary visits much more interesting, and our own P-­O Bergstedt gives us a look at a character called Mandy that is an NPC in the Adventures of the Starship Notorious. This article is a prologue of that series.

Finally, from our own Brett, is a couple of articles, a bit of fiction created from a game I ran a few years back, and an article on exotic weather and how to give your players some extra challenges on the worlds they visit.

 


Article Author Page
From the Editors Brett Kruger 2
Using Generative AI In Your Game Jo Jaquinta 3
Into The Night Brett Kruger 6
Raiders Lament Part 9 Jo Jaquinta 14
Adding Cultural Flavor Les Hendrix 19
Aquarians Jo Jaquinta 24
Exotic Weather 26 Brett Kruger 26
Radio Archaeo­-Astronomy Jo Jaquinta 29
Mandy P-O Bergstedt 33
What’s New Brett Kruger 35
Size: 8.7 MB
Version: 1.0
Published: January 7, 2024

Cepheus Journal – Issue #014

Cepheus Journal – Issue #014
Cepheus Journal – Issue #014
1481 Downloads

Cepheus Journal 014

Welcome to our 14th issue.  We have lots of interesting articles.

Jo Jaquinta has given us quite a few articles this issue. First up is an article looking at cats in the far future and how to use them in your game, an interesting look at foamcrete, a possible character class called The Dark Guard, and his latest instalment of The Raider’s Lament.

Timothy Collinson has given us some notes on his article from last issue “The Sapphire Sea” and how he used generative AI to create the article. Given he is a librarian by profession there is some intriguing insights he puts across. Next up is A Fistful of Spaghetti, by Norton Glover, an interesting and fun romp of using the old spaghetti westerns as a basis for your games.

Finally, from our own Brett, is a couple of articles, one on some mushroom like trees and the nasty surprise they hold, and Firaious Prime, a world where these trees can be found growing.


Article Author Page
From the Editors Brett Kruger 2
Cats of the Far Future Jo Jaquinta 3
Shroom Trees Brett Kruger 7
Foamcrete Jo Jaquinta 9
Firaious Prime Brett Kruger 10
The Dark Guard Jo Jaquinta 12
Raiders Lament Part 8 Jo Jaquinta 19
Notes On The Sapphire Sea Timothy Collinson 25
Fistful of Spaghetti Norton Glover 28
What’s New Brett Kruger 31
Size: 3.6 MB
Version: 1.0
Published: August 3, 2023

Cepheus Journal – Issue #013

Cepheus Journal – Issue #013
Cepheus Journal – Issue #013
1829 Downloads

Welcome to our 13:th issue. The theme for this issue was supposed to be bad luck. That is why there is a crashed spaceship on our cover. But we didn’t get any submissions on that topic. Some of the adventures posted may include some bad luck. But that is up to the referee to determine.

But we do have a bunch of other interesting stuff and also some AI experiments (including one silly comic). We hope that you will enjoy it.

We are also happy to note that any license problem seems to be resolved for now, and that there may be other licenses in the future. (Have a look at what Mongoose say!)


Article Author Page
From the Editors Paul Drye/Brett Kruger 2
Food Syntheszers Ricardo Emilio 3
K68 for Cepheus Andrew Boswell 4
A Snowball’s Chance in Hell Joseph Mohr 7
Torvald the Space Viking P-O Bergstedt + AI 10
Raiders Lament Part 7 Jo Jaquinta 14
A Tetrad of Monsters Paul Drye 18
Max and Elsa P-O Bergstedt + AI 22
The Sapphire Sea Timothy Collinson + AI 25
100 Ton Ships Ricardo Emilio 28
What’s New Brett Kruger 31
Size: 14.5 MB
Version: 1.0
Published: February 19, 2023

Cepheus Journal – Issue #012

Cepheus Journal – Issue #012
Cepheus Journal – Issue #012
1803 Downloads

Issue #012Welcome to our twelfth issue. The theme for this issue is medical. We hope that you will enjoy it.

Sickness, illness, disease, injury and medication are often a part of our every day lives, and your characters should have the likelihood of going through some of the things your players have had.

If you have any sort of combat in your games then your characters will have injuries, both minor and major, needing meds or even surgery. This issue is going to explore this theme and open up ideas you can try in your games.


Article Author Page
From the Editors Brett Kruger 2
Socially Unacceptable Jo Jaquinta 3
Disease Nicole Beach 7
Polhishe Jo Jaquinta 10
Medivac! Timothy Collinson 18
Raiders Lament Part 6 Jo Jaquinta 24
Hospitality Worker Career David McIntyre 32
Idiot NPCs Neil Lucock 38
Deliver Medicine P-O Bergstedt 41
Physician Career Brett Kruger 43
Medcorp Ambulance Ship P-O Bergstedt 45
What’s New Brett Kruger 46
Size: 13,2 MB
Version: 1.0
Published: October 14, 2022